XR Immersive Technologies Announces Studio Partnerships and Game Distributions

VANCOUVER, British Columbia, April 17, 2024 (GLOBE NEWSWIRE) — XR Immersive Tech Inc. (“Immersive Tech”, or the “Company”) (CSE: VRAI) (FSE:79W) (OTCQB: FNTTF), an industry leader in Social Entertainment, AI, VR and AR content and experiences, is thrilled to announce the partnership with Smilegate Entertainment Inc to bring the one of most popular first person shooter VR games in the world Crossfire: Sierra Squad to VR locations worldwide through its subsidiary Synthesis VR (SynthesisVR).

The SynthesisVR software platform is one of the largest VR out of home entertainment marketplace for games, educational and training experiences worldwide. SynthesisVR has over 450 VR arcades globally and a market of over 400+ VR games.

About Crossfire: Sierra Squad

Crossfire: Sierra Squad has captivated players worldwide with its heart-pounding action and immersive gameplay. Now, thanks to the collaboration between SynthesisVR and Smilegate Entertainment Inc, players everywhere can experience the thrill of Crossfire: Sierra Squad in virtual reality.

Crossfire: Sierra Squad offers a high replay value encouraging players to return to VR entertainment locations for an amazing social experience with friends and family. With many different game modes such as single player missions, 2 player co-op missions, 13 campaign missions and a horde mode supporting 4 players, Crossfire: Sierra Squad will be perfect for VR locations worldwide.

Crossfire: Sierra Squad boasts over 63 campaign missions, 39 different weapons and 17 types of enemies.

Crossfire: Sierra Squad is compatible with various PC-based headsets, including but not limited to Valve Index, HTC Headsets, and Meta Quests headsets via Streaming Link.

“We are excited about our collaboration with Smilegate. There are not many VR games that offer an action packed social experience while providing a very realistic battlefield experience. With multiple missions and game modes I’m sure Crossfire: Sierra Squad is going to be a hit among VR locations looking to provide a cutting edge and exciting experience to its customer base” said A Shabeer Sinnalebbe.

“We are thrilled to join forces with XR Immersive Tech in this strategic partnership, bringing Crossfire: Sierra Squad to VR locations worldwide through SynthesisVR. Crossfire: Sierra Squad has been a popular game all over the world with thousands of players and we want to bring this amazing experience to VR locations worldwide through this partnership” said Jason Kang, Director of Global Business at Smilegate Entertainment Inc.

More Exciting News

In more exciting news, SynthesisVR continues its partnership with Schell Games LLC, in bringing their widely popular game I Expect You To Die 2 to VR locations all over the world. Schell Games is a popular VR game developer and the creators behind Among US VR, Star Wars Jedi Challenges and more.

I Expect You To Die 2,” the highly anticipated sequel to the acclaimed VR puzzle game “I Expect You To Die”. Players delve into the role of a secret agent once more, facing a series of challenging puzzles and thwarting the schemes of the villainous Dr. Zor. With its engaging storyline, clever puzzles, and immersive VR environments, “I Expect You To Die 2” promises an enthralling gaming experience for both new players and seasoned agents alike.

In closing, the groundbreaking partnership between XR Immersive Tech Inc.’s subsidiary, SynthesisVR, and popular content developers worldwide marks an important progress in the VR entertainment industry. These collaborations underscore SynthesisVR’s commitment to continuously bring high-quality games to VR locations globally, while also addressing the growing demand for an exceptional social experience. With its dedication to innovation, SynthesisVR aims to solidify its position as the premier VR management and content licensing platform, offering immersive experiences to players worldwide.

SynthesisVR offers a comprehensive suite of features designed to streamline day-to-day operations for VR locations. From seamless content licensing and management to robust analytics and customer support, SynthesisVR empowers businesses to thrive in the competitive VR market. With its user-friendly interface and customizable options, SynthesisVR ensures that VR locations can deliver top-notch experiences to their patrons while maximizing operational efficiency.

On behalf of the Board of Directors

A Shabeer Sinnalebbe, Chief Executive Officer
XR Immersive Tech Inc.
https://www.immersivetech.co/

For further information about Immersive Tech, please contact:

Tel: +1-818-877-6548

CAUTIONARY DISCLAIMERS

This news release shall not constitute an offer to sell or the solicitation of an offer to buy any securities in any jurisdiction. Any securities referred to herein have not been, nor will they be, registered under the United States Securities Act of 1933, as amended, and may not be offered or sold in the United States or to a U.S. Person absent registration or an applicable exemption from the registration requirements of the United States Securities Act of 1933, as amended, and applicable state securities laws.

ABOUT XR IMMERSIVE TECH INC.

Since 2016, the Company has been an industry leader in Social Entertainment, Artificial Intelligence (AI), Virtual Reality (VR) and Augmented Reality (AR) entertainment attractions. With its growing network of over 500 VR operators through SynthesisVR, the Company helps its stakeholders build user experiences unmatched in realism, depth and immersion. The Company builds experiences on its platforms for some of the world’s largest companies including: Intel, Bayer, Capital One, Scotia Bank, the US Food and Drug Administration, Allegiant Airlines and more.

FORWARD-LOOKING INFORMATION

This news release contains “forward-looking information” and “forward-looking statements” (collectively, “forward-looking information”) within the meaning of applicable securities laws. Such forward-looking statements may, without limitation, be preceded by, followed by, or include words such as “believes”, “expects”, “anticipates”, “estimates”, “intends”, “plans”, “continues”, “project”, “potential”, “possible”, “contemplate”, “seek”, “goal”, or similar expressions, or may employ such future or conditional verbs as “may”, “might”, “will”, “could”, “should” or “would”, or may otherwise be indicated as forward-looking statements by grammatical construction, phrasing or context. All statements other than statements of historical facts contained in this news release are forward-looking statements. Forward-looking information in this news release includes, without limitation, statements regarding the future plans and objectives of the Company and SynthesisVR, future performance and future growth, development initiatives, business prospects, synergies and opportunities of Immersive Tech and SynthesisVR and their related subsidiaries, the Company’s expansion initiatives and pursuit of M&A activity, and other factors beyond the Company’s control.

Forward-looking information is subject to known and unknown risks, uncertainties and other factors that may cause the Company’s actual results, level of activity, performance or achievements to be materially different from those expressed or implied by such forward-looking information. Forward-looking information is based on the reasonable assumptions, estimates, analysis and opinions of management made in light of its experience and perception of trends, current conditions and expected developments, and other factors that management believes are relevant and reasonable in the circumstances at the date such statements are made, including, but not limited to, the Company being able to capitalize on the services and business of SynthesisVR, the easing of world-wide COVID restrictions and effect on the LBVR industry, the increase in VR arcades and demand for VR entertainment and educational content, the Company’s and SynthesisVR’s operations and development initiatives, and such other assumptions presented in the Company’s disclosure record. Although the Company has attempted to identify important factors that could cause actual results to differ materially from those contained in forward-looking information, there may be other factors that cause results not to be as anticipated. There can be no assurance that such information will prove to be accurate, as actual results and future events could differ materially from those anticipated in such information. Accordingly, readers should not place undue reliance on forward-looking information. All forward-looking information herein is qualified in its entirety by this cautionary statement, and Immersive Tech disclaims any obligation to revise or update any such forward-looking information or to publicly announce the result of any revisions to any of the forward-looking information contained herein to reflect future results, events or developments, except as required by law.

Neither the CSE nor its Regulation Services Provider (as that term is defined in the policies of the CSE) accepts responsibility for the adequacy or accuracy of this release.

 


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